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Nikk Narrel
Infinite Improbability Inc Mordus Angels
374
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Posted - 2012.07.04 23:31:00 -
[1] - Quote
ShahFluffers wrote:Step 1: Land on field at long range. Step 2: Assign drones/fighters to the interceptors that are engaging another gang. Step 3: Cloak up. Step 4: Watch.
OR
Step 1: Warp to a safe spot. Step 2: Assign fighters to some frigates somewhere else in system. Step 3: Cloak up. Step 4: Wait/Alt-tab.
Your ship is overpowered. Plain and simple. You're basically creating a new black-ops ship that is better in almost every way... except that it can't use covert jump portals.
As for carriers and capital ships in general... the entire point behind the cyno system is that you are SUPPOSED to need help from an ally or corp/alliance mate. They are not meant to be "solo" ships. This is the problem.
Being cloaked limits the risk, while very effectively boosting DPS of others.
You should have the drones be totally useless while you are cloaked. They should at minimum warp back to be on grid with you the moment you lose contact. Then they should just drift until you reestablish contact. (They warp back to the last place they knew you were. Not useful) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
584
|
Posted - 2012.09.25 16:11:00 -
[2] - Quote
Asking for a "Glass Carrier" is not something that sounds like a good plan.
The battlecruisers you compared with, all have fast damage with risk up front and personal.
If you have the EHP it sounds like you want, your carrier won't survive long enough to be useful. Drones are not known for fast damage and high alpha strikes. You would only survive if noone bothered shooting you.
Now, lets say you don't need to be on grid, and can cloak freely. Your hit points no longer matter, since you need to be found first. Your fighters are assigned, your direct control being lost stopped having meaning at that point.
So long as you have a partner to direct your fighters, your DPS is delivered with no risk to you.
Please reconsider your design.
A smaller carrier like you described might find a place, just not with the risk immune power this one has. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
584
|
Posted - 2012.09.25 16:41:00 -
[3] - Quote
Asuka Solo wrote:Nikk Narrel wrote:Asking for a "Glass Carrier" is not something that sounds like a good plan.
But we already have Glass caps that are unbelievably vulnerable to the smallest of ships.... 30 noob frigates taking down a Dreadnaught is case and point.... Sure, and you make a good point, but she is specifying a sub capital here.
In theory it has far less EHP than the noobaphobic dread even!
And if people could shoot it, it would be a bad risk most likely.  Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
584
|
Posted - 2012.09.25 18:28:00 -
[4] - Quote
Herping yourDerp wrote:pretty sure if you cloak with drones out they become abandoned. Normally, you are probably correct.
I believe she is asking for an exemption to allow this to keep them active / assigned to other ships. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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